Walk.

Walk cycle drawn in flipbook and then frames ran through Premiere.

this cycle was a challenge to begin because any irregularity on a stride has an effect on every aspect of the walk. I broke the moving parts into 4 segments to deal with one at a time. Being based on the first walk in the reference, the left leg  is the one that bares the delay (note, I flipped the video so mistakes could easily be seen; so the limp is on the right).

The spine was added and I noticed it bends along with the extended position. The neck dips with the spine and as a consequence, the whole right side of the body dips slightly lower along with the limp.

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